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DateTitleAuthorType
9 Feb 2000 Wide Open News: Will the Internet break Windows?
CEO Steve Ballmer's loyalty to Windows may be the biggest obstacle to Microsoft's continued success.
J.D. Hildebrand Article
9 Feb 2000 Wired News: Corel's land is Borland
Merged company is positioned to give Microsoft and Windows a run for the money.
J.D. Hildebrand Article
9 Feb 2000 Why can't I print the output of the program I've written?
Printing program text output.
Christopher Moeller FAQ
9 Feb 2000 Announcing Borland C++Builder 5
Revolutionary C++ for the Internet
David Intersimone Article
9 Feb 2000 How to obtain IDAPI32.LIB and IDAPI.H
You must purchase C++ Builder.
Quinn Wildman FAQ
8 Feb 2000 A Sip From The Firehose: Feb 8, 2000 - The Inprise/Borland and Corel Merger Announcement
Creating a Linux powerhouse and reaffirming our commitment to support open standards and multiple platforms.
David Intersimone Article
7 Feb 2000 Reuters-ZDNet: Net appliances to pass PCs by 2002
Study shows game consoles, net-accessible TVs, handhelds, terminals, and other devices will outnumber PCs in two years.
J.D. Hildebrand Article
7 Feb 2000 PC Week: Microsoft takes one on the chin
Harvard law professor Lawrence Lessig debunks Redmond's defense in DOJ antitrust case.
J.D. Hildebrand Article
7 Feb 2000 Wired News: Judge scolds DVD hackers
Defendants' claims "frivolous," judge says. Motion picture industry has "exceptionally strong arguments."
J.D. Hildebrand Article
7 Feb 2000 Corel  Inprise/Borland Merger to Create Linux Powerhouse
Will Provide Customers with Linux Operating System, Applications and Developer Tools.
David Intersimone Article
7 Feb 2000 Does the BDE use Client side or server side cursors for MSSQL?
The BDE uses server side cursors
Quinn Wildman FAQ
4 Feb 2000 CNET: Windows 2000 is at core of Microsoft strategy
Win2K a "bet-the-ranch product" for Microsoft, says CFO John Connors.
J.D. Hildebrand Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine
This article explains how to create a simple sprite engine with the VCL.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part I
Draw an image to a specific position and region.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part II
Draw a background image and foreground sprites without flicker.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part III
Allow a transparency color, to show the background around irregular shaped sprites.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part IV
Update sprites to a new locations
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part V
Run through a series of images that comprise an animation cycle.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Part VI
Provide clipping against the playing area and other sprites.
John Ray Thomas Article
4 Feb 2000 A Quick and Dirty VCL Sprite Engine - Conclusion
Bringing it all together
John Ray Thomas Article

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