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<title>EDN C++Builder / Multimedia/Graphics Feed (es)</title>
<link rel="alternate" type="text/plain" href="http://edn.embarcadero.com/es/c_builder/multimedia" title="EDN C++Builder / Multimedia/Graphics (es)" />
<link rel="self" type="application/atom+xml" href="http://edn.embarcadero.com/es/c_builder/multimedia/feed" title="EDN C++Builder / Multimedia/Graphics Feed (es)" />
<id>http://edn.embarcadero.com/es/c_builder/multimedia</id>
<updated>2013-05-25T20:58:33-07:00</updated>
<atom:PageCount xmlns:atom="http://www.w3.org/2005/Atom">1</atom:PageCount>
<entry>
<title>31 C++Builder XE3 videos in January 2013</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42900" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42900</id>
<updated>2013-02-04T11:14:41-08:00</updated>
<published>2013-02-04T11:14:41-08:00</published>
<summary>This article contains the date, topics, short descriptions, blog post URLs, YouTube links, and video download links for the David I's 31 C++ videos in January 2013 series.</summary>
</entry>
<entry>
<title>FireMonkey TCanvas SaveCanvas and RestoreCanvas C++ Code Samples</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42242" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42242</id>
<updated>2012-06-24T00:00:00-07:00</updated>
<published>2012-06-24T00:00:00-07:00</published>
<summary>This example shows how to use the SaveCanvas and RestoreCanvas functions and their results. Is also shows how to dynamically customize the drawing stroke and fill properties of the TCanvas.</summary>
</entry>
<entry>
<title>FireMonkey TBrush C++ Code Sample</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42241" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42241</id>
<updated>2012-06-17T00:00:00-07:00</updated>
<published>2012-06-17T00:00:00-07:00</published>
<summary>This example is a FireMonkey HD Application that demonstrates how to use different properties of TBrush.</summary>
</entry>
<entry>
<title>FireMonkey TBitmap StartLine Property C++ Code Sample</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42240" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42240</id>
<updated>2012-06-10T00:00:00-07:00</updated>
<published>2012-06-10T00:00:00-07:00</published>
<summary>This example shows how to use the TBitmap.StartLine property. This example rotates the RGB channel color of every pixel of an image.</summary>
</entry>
<entry>
<title>FireMonkey TBitmap ScanLine C++ Code Sample</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42239" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42239</id>
<updated>2012-06-03T00:00:00-07:00</updated>
<published>2012-06-03T00:00:00-07:00</published>
<summary>This example shows how to use the TBitmap.ScantLine property. This example copies the initial image to the middle of another image.</summary>
</entry>
<entry>
<title>FireMonkey TBitmap Pixels C++ Code Sample</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42238" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42238</id>
<updated>2012-05-27T00:00:00-07:00</updated>
<published>2012-05-27T00:00:00-07:00</published>
<summary>This example shows how to use the TBitmap.Pixels property. This sample draws and fills the rectangle on an image, pixel by pixel.</summary>
</entry>
<entry>
<title>FireMonkey Bitmap Manipulation C++ Sample Code</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42237" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42237</id>
<updated>2012-05-20T00:00:00-07:00</updated>
<published>2012-05-20T00:00:00-07:00</published>
<summary>This example shows how to use the TBitmap manipulation functions and their results</summary>
</entry>
<entry>
<title>Hand-arm vibration syndrome and vibrating computer games.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28331" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28331</id>
<updated>2002-02-01T00:00:00-08:00</updated>
<published>2002-02-01T00:00:00-08:00</published>
<summary>In a letter to the Brittish Medical Journal, doctors at the Department of Paediatric Rheumatology, Royal Liverpool Children's Hospital, report a case of Hand-arm vibration syndrome that may be associated with prolonged use of vibrating computer games.</summary>
</entry>
<entry>
<title>Quick and Easy Audio Recording in C++ Builder</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28332" />
<author>
<name>David Pankhurst</name>
<uri>http://gp.codegear.com/authors/edit/10575.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28332</id>
<updated>2002-02-01T00:00:00-08:00</updated>
<published>2002-02-01T00:00:00-08:00</published>
<summary>Use the MCIWnd* family of functions to implement something lacking in TMediaPlayer - easily configurable audio recording.</summary>
</entry>
<entry>
<title>The path to simple text effects</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/27771" />
<author>
<name>David Pankhurst</name>
<uri>http://gp.codegear.com/authors/edit/10575.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/27771</id>
<updated>2001-09-20T00:00:00-07:00</updated>
<published>2001-09-20T00:00:00-07:00</published>
<summary>Discusses the path API calls in Windows, and the various effects possible, especially for text, such as clipping and outlining. By David Pankhurst.</summary>
</entry>
<entry>
<title>Adding vertical text and a color bar to a popup menu - updated</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26632" />
<author>
<name>Clayton Todd</name>
<uri>http://gp.codegear.com/authors/edit/10552.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26632</id>
<updated>2001-08-08T13:19:17-07:00</updated>
<published>2001-08-08T13:19:17-07:00</published>
<summary>Owner-draw components let you customize the appearance and behavior of Windows with C++Builder.</summary>
</entry>
<entry>
<title>Nvidia designing &quot;mystery chip&quot; for Xbox</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22630" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22630</id>
<updated>2000-08-01T16:34:46-07:00</updated>
<published>2000-08-01T16:34:46-07:00</published>
<summary>The graphics chipmaker, already selected to provide the graphics processor for Microsoft's Xbox, also is working on a second, unannounced chip for the gaming console.</summary>
</entry>
<entry>
<title>Microsoft to Spend $500 Million on Xbox Video Game</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22607" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22607</id>
<updated>2000-07-28T10:56:21-07:00</updated>
<published>2000-07-28T10:56:21-07:00</published>
<summary>Microsoft Corp. said on Thursday it will spend half a billion dollars to launch its Xbox video game console in what will be its grandest product debut ever as it seeks to unseat Sony Corp. (6758.T) from the top spot in the fast-growing gaming market.</summary>
</entry>
<entry>
<title>Winners of the March/April Programming Contest</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22485" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22485</id>
<updated>2000-07-15T08:41:32-07:00</updated>
<published>2000-07-15T08:41:32-07:00</published>
<summary>Here are the winners of the fractal and web programming contests for March and April</summary>
</entry>
<entry>
<title>Would it be difficult to create a CD Player application in C++Builder?</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22153" />
<author>
<name>Christopher Moeller</name>
<uri>http://gp.codegear.com/authors/edit/500.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22153</id>
<updated>2000-06-05T00:00:00-07:00</updated>
<published>2000-06-05T00:00:00-07:00</published>
<summary>C++Builder Basics: Brief Introduction to the MediaPlayer</summary>
</entry>
<entry>
<title>Printing a TImage</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22018" />
<author>
<name>Kevin Scardina</name>
<uri>http://gp.codegear.com/authors/edit/78.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22018</id>
<updated>2000-05-17T00:00:00-07:00</updated>
<published>2000-05-17T00:00:00-07:00</published>
<summary>This document describes how to print a TImage that contains a Bitmap at a size that you scale to.</summary>
</entry>
<entry>
<title>How do I display a bitmap image in Builder?</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21859" />
<author>
<name>Christopher Moeller</name>
<uri>http://gp.codegear.com/authors/edit/500.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21859</id>
<updated>2000-05-01T00:00:00-07:00</updated>
<published>2000-05-01T00:00:00-07:00</published>
<summary>Basics: Using TBitmap with TImage</summary>
</entry>
<entry>
<title>Incorrect lighting calculations in OpenGL</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21567" />
<author>
<name>Mat Duafala</name>
<uri>http://gp.codegear.com/authors/edit/521.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21567</id>
<updated>2000-03-30T00:00:00-07:00</updated>
<published>2000-03-30T00:00:00-07:00</published>
<summary>Lighting values are messed up in OpenGL</summary>
</entry>
<entry>
<title>Lighting problems in OpenGL</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21568" />
<author>
<name>Mat Duafala</name>
<uri>http://gp.codegear.com/authors/edit/521.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21568</id>
<updated>2000-03-30T00:00:00-07:00</updated>
<published>2000-03-30T00:00:00-07:00</published>
<summary>My objects aren't lit consistantly.</summary>
</entry>
<entry>
<title>Number of Guaranteed Matrixes in OpenGL</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21572" />
<author>
<name>Mat Duafala</name>
<uri>http://gp.codegear.com/authors/edit/521.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21572</id>
<updated>2000-03-30T00:00:00-07:00</updated>
<published>2000-03-30T00:00:00-07:00</published>
<summary>How many matrixes am I guaranteed to have in an OpenGL implementation?</summary>
</entry>
<entry>
<title>Reading a Waveform Audio File</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21300" />
<author>
<name>Kevin Scardina</name>
<uri>http://gp.codegear.com/authors/edit/78.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21300</id>
<updated>2000-03-21T09:08:08-07:00</updated>
<published>2000-03-21T09:08:08-07:00</published>
<summary>This article discribes what a waveform audio file is and how to read one.</summary>
</entry>
<entry>
<title>DirectX 7 with BCBuilder 4</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10472" />
<author>
<name>Andrew Ames</name>
<uri>http://gp.codegear.com/authors/edit/501.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10472</id>
<updated>2000-03-06T00:00:00-08:00</updated>
<published>2000-03-06T00:00:00-08:00</published>
<summary>The purpose of this document is to provide information that will aid in setting up Borland C++ Builder 4 projects that use DirectX 7 (specifically, Direct3D).</summary>
</entry>
<entry>
<title>Setting Up Direct Sound</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20941" />
<author>
<name>Kevin Scardina</name>
<uri>http://gp.codegear.com/authors/edit/78.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20941</id>
<updated>2000-03-01T00:00:00-08:00</updated>
<published>2000-03-01T00:00:00-08:00</published>
<summary>Document on what DirectSound is and how to set it up.</summary>
</entry>
<entry>
<title>Flame Contest Winners</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20784" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20784</id>
<updated>2000-02-10T00:14:26-08:00</updated>
<published>2000-02-10T00:14:26-08:00</published>
<summary>Here are the winners of the January Game Contest to create the best animated flame using our Delphi, C++ and Java compilers.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20732" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20732</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>This article explains how to create a simple sprite engine with the VCL.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part I</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20733" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20733</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Draw an image to a specific position and region.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part II</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20734" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20734</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Draw a background image and foreground sprites without flicker.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part III</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20735" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20735</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Allow a transparency color, to show the background around irregular shaped sprites.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part IV</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20736" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20736</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Update sprites to a new locations</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part V</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20737" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20737</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Run through a series of images that comprise an animation cycle.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part VI</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20738" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20738</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Provide clipping against the playing area and other sprites.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Conclusion</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20739" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20739</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Bringing it all together</summary>
</entry>
<entry>
<title>double buffer problems in opengl</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20618" />
<author>
<name>Mat Duafala</name>
<uri>http://gp.codegear.com/authors/edit/521.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20618</id>
<updated>2000-01-24T00:00:00-08:00</updated>
<published>2000-01-24T00:00:00-08:00</published>
<summary>double buffering won't work</summary>
</entry>
<entry>
<title>Setting up OpenGL in C++Builder</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10528" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10528</id>
<updated>1999-11-03T00:00:00-07:00</updated>
<published>1999-11-03T00:00:00-07:00</published>
<summary>This article by JT is a quick introduction to setting up OpenGL drawing on a TForm's TCanvas</summary>
</entry>
<entry>
<title>CBuilder and Direct3D</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10514" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10514</id>
<updated>1999-10-26T10:12:45-07:00</updated>
<published>1999-10-26T10:12:45-07:00</published>
<summary>The notes to Charlie Calvert's talk on learning about Direct3d and using it with CBuilder.</summary>
</entry>
<entry>
<title>CBuilder Direct3D Examples</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10516" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10516</id>
<updated>1999-10-26T00:00:00-07:00</updated>
<published>1999-10-26T00:00:00-07:00</published>
<summary>Here are some examples showing how to use Direct3D with CBuilder</summary>
</entry>
</feed>
