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<updated>2013-06-20T00:23:01-07:00</updated>
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<entry>
<title>Tutorial: Using FireMonkey Layouts to Create a Scaled Effect</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42560" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42560</id>
<updated>2012-11-03T00:00:00-07:00</updated>
<published>2012-11-03T00:00:00-07:00</published>
<summary>This tutorial demonstrates how to use FireMonkey layouts to scale a set of buttons at the same dimension</summary>
</entry>
<entry>
<title>Tutorial: Using Layouts in FireMonkey FM2 to Arrange Components</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42561" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42561</id>
<updated>2012-10-27T00:00:00-07:00</updated>
<published>2012-10-27T00:00:00-07:00</published>
<summary>This tutorial demonstrates how to use FireMonkey layouts to arrange 2D components in a round pattern</summary>
</entry>
<entry>
<title>Tutorial: How to Capture and Display Video with FireMonkey FM2</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42558" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42558</id>
<updated>2012-10-13T00:00:00-07:00</updated>
<published>2012-10-13T00:00:00-07:00</published>
<summary>This tutorial demonstrates how to capture, display and customize on displaying video data with FireMonkey</summary>
</entry>
<entry>
<title>Tutorial: How to Play Audio Files with FireMonkey FM2</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42557" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42557</id>
<updated>2012-10-06T00:00:00-07:00</updated>
<published>2012-10-06T00:00:00-07:00</published>
<summary>This tutorial demonstrates how to include and play audio media data in a FireMonkey application</summary>
</entry>
<entry>
<title>Tutorial: How to Record Audio Files with FireMonkey FM2</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42556" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42556</id>
<updated>2012-09-29T00:00:00-07:00</updated>
<published>2012-09-29T00:00:00-07:00</published>
<summary>This tutorial demonstrates how to use FireMonkey to capture audio media data</summary>
</entry>
<entry>
<title>Visualizing wave interference using FireMonkey</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42012" />
<author>
<name>Anders Ohlsson</name>
<uri>http://gp.codegear.com/authors/edit/10.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42012</id>
<updated>2012-01-30T11:37:04-08:00</updated>
<published>2012-01-30T11:37:04-08:00</published>
<summary>This article discusses how you can generate your own dynamic 3-dimensional mesh for visualizing wave interference using Delphi XE2 and FireMonkey.</summary>
</entry>
<entry>
<title>Visualizing mathematical functions by generating custom meshes using FireMonkey</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/42007" />
<author>
<name>Anders Ohlsson</name>
<uri>http://gp.codegear.com/authors/edit/10.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/42007</id>
<updated>2012-01-27T13:58:36-08:00</updated>
<published>2012-01-27T13:58:36-08:00</published>
<summary>This article discusses how you can generate your own 3-dimensional mesh for visualizing mathematical functions using Delphi XE2 and FireMonkey.</summary>
</entry>
<entry>
<title>FireMonkey Dathox Demo</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/41874" />
<author>
<name>Pawel Glowacki</name>
<uri>http://gp.codegear.com/authors/edit/3956.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/41874</id>
<updated>2011-12-07T10:52:08-08:00</updated>
<published>2011-12-07T10:52:08-08:00</published>
<summary>FireMonkey character in a Delphi XE2 FireMonkey 3D application with shaders</summary>
</entry>
<entry>
<title>Fast Graphic Deformation Using Scanlines</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/40052" />
<author>
<name>Tim DelChiaro</name>
<uri>http://gp.codegear.com/authors/edit/2993.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/40052</id>
<updated>2009-10-19T15:05:52-07:00</updated>
<published>2009-10-19T15:05:52-07:00</published>
<summary>Article from the October 2009 issue of Blaise Pascal Magazine</summary>
</entry>
<entry>
<title>3D Scanning - A New View On Things</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/39795" />
<author>
<name>B.J. Rao</name>
<uri>http://gp.codegear.com/authors/edit/17116.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/39795</id>
<updated>2009-08-25T23:42:47-07:00</updated>
<published>2009-08-25T23:42:47-07:00</published>
<summary>3D scanning is the art of converting the geometric essence of tangible objects and or scenes into numerical data. Like most other vision technologies have done in the past, the impact of 3D scanning on business, industry and society can be profound. This article provides a brief overview on 3D scanning technology as well as an introduction to a new 3D scanner application called GRASP that was created with Delphi.</summary>
</entry>
<entry>
<title>2006 PGD Annual 'The Big Boss' Game Programming Competition</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/33430" />
<author>
<name>Dominique Louis</name>
<uri>http://gp.codegear.com/authors/edit/2141.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/33430</id>
<updated>2006-01-16T14:22:40-08:00</updated>
<published>2006-01-16T14:22:40-08:00</published>
<summary>Details about this year's game programming competition being held over at http://www.pascalgamedevelopment.com/</summary>
</entry>
<entry>
<title>.NET USERGROUP in the Bay Area!</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/32051" />
<author>
<name>Lino Tadros</name>
<uri>http://gp.codegear.com/authors/edit/1750.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/32051</id>
<updated>2004-04-12T10:22:24-07:00</updated>
<published>2004-04-12T10:22:24-07:00</published>
<summary>Join us every 3rd Wednesday of every month to learn about .NET technologies in Santa Clara, CA starting April 21st.  Register today for FREE!</summary>
</entry>
<entry>
<title>Busy not doing the dishes - by Noel Rice</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/31903" />
<author>
<name>Lino Tadros</name>
<uri>http://gp.codegear.com/authors/edit/1750.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/31903</id>
<updated>2003-12-31T13:09:34-08:00</updated>
<published>2003-12-31T13:09:34-08:00</published>
<summary>Noel demonstrates the ability of Delphi 8 in working with Managed DirectX 9.x with the same ease as C# and VB.NET under the .NET Framework.</summary>
</entry>
<entry>
<title>Non-rectangular translucent forms</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29579" />
<author>
<name>Philippe Randour</name>
<uri>http://gp.codegear.com/authors/edit/4609.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29579</id>
<updated>2003-03-26T00:00:00-07:00</updated>
<published>2003-03-26T00:00:00-07:00</published>
<summary>This article shows you how, on Windows 2000/XP, you can easily add a non-standard user interface to your application by taking advantage of translucency and transparency.</summary>
</entry>
<entry>
<title>Speech Synthesis &amp; Speech Recognition: Using SAPI 4 Low Level Interfaces</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29582" />
<author>
<name>Brian Long</name>
<uri>http://gp.codegear.com/authors/edit/10514.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29582</id>
<updated>2003-02-28T20:59:58-08:00</updated>
<published>2003-02-28T20:59:58-08:00</published>
<summary>Details of adding speech synthesis and speech recognition capabilities into Delphi applications using the low-level programming interfaces in Microsoft Speech API v4.0 (SAPI 4).</summary>
</entry>
<entry>
<title>Speech Synthesis &amp; Speech Recognition: Using SAPI 5.1</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29583" />
<author>
<name>Brian Long</name>
<uri>http://gp.codegear.com/authors/edit/10514.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29583</id>
<updated>2003-02-28T20:56:49-08:00</updated>
<published>2003-02-28T20:56:49-08:00</published>
<summary>Details of adding speech synthesis and speech recognition capabilities into Delphi applications using the Microsoft Speech API v5.1 (SAPI 5.1).</summary>
</entry>
<entry>
<title>Speech Synthesis &amp; Speech Recognition: Using SAPI 4 High Level Interfaces</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29581" />
<author>
<name>Brian Long</name>
<uri>http://gp.codegear.com/authors/edit/10514.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29581</id>
<updated>2003-02-28T20:50:29-08:00</updated>
<published>2003-02-28T20:50:29-08:00</published>
<summary>Details of adding speech synthesis and speech recognition capabilities into Delphi applications using the high-level programming interfaces in Microsoft Speech API v4.0 (SAPI 4).</summary>
</entry>
<entry>
<title>Speech Synthesis &amp; Speech Recognition: Overview</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29580" />
<author>
<name>Brian Long</name>
<uri>http://gp.codegear.com/authors/edit/10514.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29580</id>
<updated>2003-02-28T20:48:00-08:00</updated>
<published>2003-02-28T20:48:00-08:00</published>
<summary>Overview of adding speech synthesis and speech recognition capabilities into Delphi applications using the Microsoft Speech API (SAPI).</summary>
</entry>
<entry>
<title>How to Use Scanlines</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29173" />
<author>
<name>Leonel Togniolli</name>
<uri>http://gp.codegear.com/authors/edit/1784.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29173</id>
<updated>2003-01-10T10:10:05-08:00</updated>
<published>2003-01-10T10:10:05-08:00</published>
<summary>This article shows a fast way to manipulate bitmaps, without using canvas : the scanlines.</summary>
</entry>
<entry>
<title>Quake2.exe has been fully converted to Delphi source code from the original C sources.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/29341" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/29341</id>
<updated>2002-12-12T15:11:46-08:00</updated>
<published>2002-12-12T15:11:46-08:00</published>
<summary>The Quake II to Delphi Conversion Team is proud to announce that an important milestone has been reached.</summary>
</entry>
<entry>
<title>How to programmatically open and close the CD-Rom drive.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28956" />
<author>
<name>Angel Martinez</name>
<uri>http://gp.codegear.com/authors/edit/549.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28956</id>
<updated>2002-07-31T00:00:00-07:00</updated>
<published>2002-07-31T00:00:00-07:00</published>
<summary> Example showing how to open and close the CD-Rom drive using Delphi</summary>
</entry>
<entry>
<title>Hand-arm vibration syndrome and vibrating computer games.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28331" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28331</id>
<updated>2002-02-01T00:00:00-08:00</updated>
<published>2002-02-01T00:00:00-08:00</published>
<summary>In a letter to the Brittish Medical Journal, doctors at the Department of Paediatric Rheumatology, Royal Liverpool Children's Hospital, report a case of Hand-arm vibration syndrome that may be associated with prolonged use of vibrating computer games.</summary>
</entry>
<entry>
<title>XP enable your Delphi application</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28011" />
<author>
<name>Pan Rumburaku</name>
<uri>http://gp.codegear.com/authors/edit/10836.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28011</id>
<updated>2001-11-13T00:00:00-08:00</updated>
<published>2001-11-13T00:00:00-08:00</published>
<summary>How to enable the XP control styles in your application</summary>
</entry>
<entry>
<title>DelphiX game tutorial - continued!</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26642" />
<author>
<name>Michael Dundee</name>
<uri>http://gp.codegear.com/authors/edit/2991.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26642</id>
<updated>2001-09-10T00:00:00-07:00</updated>
<published>2001-09-10T00:00:00-07:00</published>
<summary>Learn the basics of tile animation. By Michael Dundee.</summary>
</entry>
<entry>
<title>Programmers' pets</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26428" />
<author>
<name>Gabor Pinter</name>
<uri>http://gp.codegear.com/authors/edit/7507.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26428</id>
<updated>2001-08-30T10:43:54-07:00</updated>
<published>2001-08-30T10:43:54-07:00</published>
<summary>Every programmer has a favorite application. By Pintir Gabor.</summary>
</entry>
<entry>
<title>Aspect ratio lab report</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/27252" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/27252</id>
<updated>2001-08-09T00:00:00-07:00</updated>
<published>2001-08-09T00:00:00-07:00</published>
<summary>This lab report demonstrates how to display a rectangular TBitmap in a rectangular TImage of any size while preserving the original aspect ratio. By Earl F. Glynn.</summary>
</entry>
<entry>
<title>Cursor overlay lab report</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/27253" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/27253</id>
<updated>2001-08-09T00:00:00-07:00</updated>
<published>2001-08-09T00:00:00-07:00</published>
<summary>This lab report demonstrates how to convert a cursor to a bitmap and then overlay the cursor's bitmap on another bitmap.</summary>
</entry>
<entry>
<title>OpenGL with Delphi</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26401" />
<author>
<name>Alexei Semichastny</name>
<uri>http://gp.codegear.com/authors/edit/10442.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26401</id>
<updated>2001-05-30T00:00:00-07:00</updated>
<published>2001-05-30T00:00:00-07:00</published>
<summary>Get acquainted with OpenGL 3D graphics programming with this cookbook approach for Delphi developers. By Alex Semichastny.</summary>
</entry>
<entry>
<title>Image feathering lab report</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26569" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26569</id>
<updated>2001-03-23T00:00:00-07:00</updated>
<published>2001-03-23T00:00:00-07:00</published>
<summary>This article demonstrates how to merge a foreground and background image by fading from one image to the other, but only along a transition edge drawn with a simple drawing tool.</summary>
</entry>
<entry>
<title>Random Images Screen Saver - a complete screen saver example</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26652" />
<author>
<name>Corbin Dunn</name>
<uri>http://gp.codegear.com/authors/edit/25.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26652</id>
<updated>2001-01-17T00:00:00-08:00</updated>
<published>2001-01-17T00:00:00-08:00</published>
<summary> How to easily create a screen saver with Delphi and make it behave properly</summary>
</entry>
<entry>
<title>Creating transparent windows</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/26277" />
<author>
<name>Corbin Dunn</name>
<uri>http://gp.codegear.com/authors/edit/25.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/26277</id>
<updated>2000-11-14T00:00:00-08:00</updated>
<published>2000-11-14T00:00:00-08:00</published>
<summary>How to make transparent portions on your window with Delphi.</summary>
</entry>
<entry>
<title>Delphi Coloring Pages</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/25928" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/25928</id>
<updated>2000-09-28T09:32:36-07:00</updated>
<published>2000-09-28T09:32:36-07:00</published>
<summary>Several pages in  efg's Computer Lab and Reference Library contain a number of resources about color, including  examples and projects in Delphi.  This article is a summary of these color resources.</summary>
</entry>
<entry>
<title>DelphiX game tutorial one</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22928" />
<author>
<name>Michael Dundee</name>
<uri>http://gp.codegear.com/authors/edit/2991.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22928</id>
<updated>2000-09-11T00:00:00-07:00</updated>
<published>2000-09-11T00:00:00-07:00</published>
<summary>Creating an isometric tiling engine.</summary>
</entry>
<entry>
<title>CryptImage lab report</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22986" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22986</id>
<updated>2000-08-29T00:00:00-07:00</updated>
<published>2000-08-29T00:00:00-07:00</published>
<summary>This Lab Report shows how to encrypt and decrypt image files in BMP and JPEG formats.</summary>
</entry>
<entry>
<title>Tech Note:  Manipulating pixels with Delphi's ScanLine property</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22939" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22939</id>
<updated>2000-08-24T00:00:00-07:00</updated>
<published>2000-08-24T00:00:00-07:00</published>
<summary>This Tech Note demonstrates how to use the ScanLine TBitmap property to manipulate pixels for a variety of image processing and other applications. Examples are given for each of the various PixelFormats.</summary>
</entry>
<entry>
<title>Brush bitmaps lab report</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22905" />
<author>
<name>Earl F. Glynn</name>
<uri>http://gp.codegear.com/authors/edit/9075.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22905</id>
<updated>2000-08-21T00:00:00-07:00</updated>
<published>2000-08-21T00:00:00-07:00</published>
<summary>This lab report shows how to use brush bitmaps to paint selected areas with specified patterns.  Also, this project shows how to merge several masks with various patterns with a background image to form a single composite bitmap.</summary>
</entry>
<entry>
<title>Nvidia designing &quot;mystery chip&quot; for Xbox</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22630" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22630</id>
<updated>2000-08-01T16:34:46-07:00</updated>
<published>2000-08-01T16:34:46-07:00</published>
<summary>The graphics chipmaker, already selected to provide the graphics processor for Microsoft's Xbox, also is working on a second, unannounced chip for the gaming console.</summary>
</entry>
<entry>
<title>Microsoft to Spend $500 Million on Xbox Video Game</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22607" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22607</id>
<updated>2000-07-28T10:56:21-07:00</updated>
<published>2000-07-28T10:56:21-07:00</published>
<summary>Microsoft Corp. said on Thursday it will spend half a billion dollars to launch its Xbox video game console in what will be its grandest product debut ever as it seeks to unseat Sony Corp. (6758.T) from the top spot in the fast-growing gaming market.</summary>
</entry>
<entry>
<title>Winners of the March/April Programming Contest</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22485" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22485</id>
<updated>2000-07-15T08:41:32-07:00</updated>
<published>2000-07-15T08:41:32-07:00</published>
<summary>Here are the winners of the fractal and web programming contests for March and April</summary>
</entry>
<entry>
<title>Code sample to detect if there is a sound device present on a computer.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/21549" />
<author>
<name>Kendall Sullivan</name>
<uri>http://gp.codegear.com/authors/edit/515.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/21549</id>
<updated>2000-03-29T00:00:00-07:00</updated>
<published>2000-03-29T00:00:00-07:00</published>
<summary>This code sample detects whether a sound device is present on the computer were your application is running.</summary>
</entry>
<entry>
<title>Flame Contest Winners</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20784" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20784</id>
<updated>2000-02-10T00:14:26-08:00</updated>
<published>2000-02-10T00:14:26-08:00</published>
<summary>Here are the winners of the January Game Contest to create the best animated flame using our Delphi, C++ and Java compilers.</summary>
</entry>
<entry>
<title>Flame Game Contest Update</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20747" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20747</id>
<updated>2000-02-05T11:23:43-08:00</updated>
<published>2000-02-05T11:23:43-08:00</published>
<summary>The entries for the flame contest have now all been submitted. Come take a look at the great work community members have done!</summary>
</entry>
<entry>
<title>A Multimedia Assembly Line: Part II Generating a Component</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20257" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20257</id>
<updated>1999-12-06T12:22:17-08:00</updated>
<published>1999-12-06T12:22:17-08:00</published>
<summary>In part II the author takes a detailed look at the code-generating engine.</summary>
</entry>
<entry>
<title>A Multimedia Assembly Line Part I: Enhancing a Delphi Expert</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20256" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20256</id>
<updated>1999-12-06T12:19:04-08:00</updated>
<published>1999-12-06T12:19:04-08:00</published>
<summary>The first installment of a two-part series begins with an overview of the expert and the sound-playing capabilities it supports and how that functionality is implemented in the expert and the components it produces.</summary>
</entry>
<entry>
<title>Charlie Calvert's Notes for his Direct3D Talk</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10509" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10509</id>
<updated>1999-10-25T23:38:10-07:00</updated>
<published>1999-10-25T23:38:10-07:00</published>
<summary>Here are the notes for the Direct3D talk I made in 1998 and 1999</summary>
</entry>
<entry>
<title>DelphiX Tutorial</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10501" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10501</id>
<updated>1999-10-25T00:00:00-07:00</updated>
<published>1999-10-25T00:00:00-07:00</published>
<summary>A Tutorial on the popular DelphiX components. These components help you use the DirectX APIs.</summary>
</entry>
<entry>
<title>Delphi Game Links</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10453" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10453</id>
<updated>1999-10-18T00:00:00-07:00</updated>
<published>1999-10-18T00:00:00-07:00</published>
<summary>Links to sites of interest for Delphi game programmers</summary>
</entry>
<entry>
<title>Delphi Multimedia and Graphics Neighborhood Overview</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10454" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10454</id>
<updated>1999-10-18T00:00:00-07:00</updated>
<published>1999-10-18T00:00:00-07:00</published>
<summary>This article provides an introduction to the Delphi Multimedia and Graphics neighborhood</summary>
</entry>
<entry>
<title>DirectX and Delphi 5</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/10365" />
<author>
<name>Charles Calvert</name>
<uri>http://gp.codegear.com/authors/edit/1.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/10365</id>
<updated>1999-10-07T00:00:00-07:00</updated>
<published>1999-10-07T00:00:00-07:00</published>
<summary>Updating Delphi 3 and 4 Projects to Use Delphi 5. The emphasis is on the DirectX header translations.</summary>
</entry>
</feed>
