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4 Feb
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31 C++Builder XE3 videos in January 2013
This article contains the date, topics, short descriptions, blog post URLs, YouTube links, and video download links for the David I's 31 C++ videos in January 2013 series.
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David Intersimone
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine
This article explains how to create a simple sprite engine with the VCL.
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Conclusion
Bringing it all together
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part I
Draw an image to a specific position and region.
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part II
Draw a background image and foreground sprites without flicker.
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part III
Allow a transparency color, to show the background around irregular shaped sprites.
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part IV
Update sprites to a new locations
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part V
Run through a series of images that comprise an animation cycle.
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John Ray Thomas
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Article
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4 Feb 2000
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A Quick and Dirty VCL Sprite Engine - Part VI
Provide clipping against the playing area and other sprites.
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John Ray Thomas
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Article
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8 Aug 2001
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Adding vertical text and a color bar to a popup menu - updated
Owner-draw components let you customize the appearance and behavior of Windows with C++Builder.
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Clayton Todd
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Contributed Article
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26 Oct 1999
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CBuilder and Direct3D
The notes to Charlie Calvert's talk on learning about Direct3d and using it with CBuilder.
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Charles Calvert
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Article
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26 Oct 1999
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CBuilder Direct3D Examples
Here are some examples showing how to use Direct3D with CBuilder
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Charles Calvert
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Article
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6 Mar 2000
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DirectX 7 with BCBuilder 4
The purpose of this document is to provide information that will aid in setting up Borland C++ Builder 4 projects that use DirectX 7 (specifically, Direct3D).
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Andrew Ames
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TI
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24 Jan 2000
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double buffer problems in opengl
double buffering won't work
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Mat Duafala
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FAQ
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20 May 2012
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FireMonkey Bitmap Manipulation C++ Sample Code
This example shows how to use the TBitmap manipulation functions and their results
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Tim DelChiaro
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Article
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27 May 2012
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FireMonkey TBitmap Pixels C++ Code Sample
This example shows how to use the TBitmap.Pixels property. This sample draws and fills the rectangle on an image, pixel by pixel.
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Tim DelChiaro
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Article
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3 Jun 2012
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FireMonkey TBitmap ScanLine C++ Code Sample
This example shows how to use the TBitmap.ScantLine property. This example copies the initial image to the middle of another image.
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Tim DelChiaro
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Article
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10 Jun 2012
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FireMonkey TBitmap StartLine Property C++ Code Sample
This example shows how to use the TBitmap.StartLine property. This example rotates the RGB channel color of every pixel of an image.
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Tim DelChiaro
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Article
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17 Jun 2012
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FireMonkey TBrush C++ Code Sample
This example is a FireMonkey HD Application that demonstrates how to use different properties of TBrush.
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Tim DelChiaro
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Article
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24 Jun 2012
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FireMonkey TCanvas SaveCanvas and RestoreCanvas C++ Code Samples
This example shows how to use the SaveCanvas and RestoreCanvas functions and their results. Is also shows how to dynamically customize the drawing stroke and fill properties of the TCanvas.
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Tim DelChiaro
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Article
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