| Sort by:
|
Page 2 of 2 | Previous | 1 2
|
|
|
21 Mar 2000
|
Reading a Waveform Audio File
This article discribes what a waveform audio file is and how to read one.
|
Kevin Scardina
|
TI
|
|
|
|
6 Mar 2000
|
DirectX 7 with BCBuilder 4
The purpose of this document is to provide information that will aid in setting up Borland C++ Builder 4 projects that use DirectX 7 (specifically, Direct3D).
|
Andrew Ames
|
TI
|
|
|
|
1 Mar 2000
|
Setting Up Direct Sound
Document on what DirectSound is and how to set it up.
|
Kevin Scardina
|
Article
|
|
|
|
10 Feb 2000
|
Flame Contest Winners
Here are the winners of the January Game Contest to create the best animated flame using our Delphi, C++ and Java compilers.
|
Charles Calvert
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine
This article explains how to create a simple sprite engine with the VCL.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part I
Draw an image to a specific position and region.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part II
Draw a background image and foreground sprites without flicker.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part III
Allow a transparency color, to show the background around irregular shaped sprites.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part IV
Update sprites to a new locations
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part V
Run through a series of images that comprise an animation cycle.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Part VI
Provide clipping against the playing area and other sprites.
|
John Ray Thomas
|
Article
|
|
|
|
4 Feb 2000
|
A Quick and Dirty VCL Sprite Engine - Conclusion
Bringing it all together
|
John Ray Thomas
|
Article
|
|
|
|
24 Jan 2000
|
double buffer problems in opengl
double buffering won't work
|
Mat Duafala
|
FAQ
|
|
|
|
3 Nov 1999
|
Setting up OpenGL in C++Builder
This article by JT is a quick introduction to setting up OpenGL drawing on a TForm's TCanvas
|
John Ray Thomas
|
Article
|
|
|
|
26 Oct 1999
|
CBuilder and Direct3D
The notes to Charlie Calvert's talk on learning about Direct3d and using it with CBuilder.
|
Charles Calvert
|
Article
|
|
|
|
26 Oct 1999
|
CBuilder Direct3D Examples
Here are some examples showing how to use Direct3D with CBuilder
|
Charles Calvert
|
Article
|
|
|
Connect with Us