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<title>EDN C++Builder / Multimedia/Graphics / Games Feed (br)</title>
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<updated>2013-05-25T04:45:36-07:00</updated>
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<entry>
<title>Hand-arm vibration syndrome and vibrating computer games.</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/28331" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/28331</id>
<updated>2002-02-01T00:00:00-08:00</updated>
<published>2002-02-01T00:00:00-08:00</published>
<summary>In a letter to the Brittish Medical Journal, doctors at the Department of Paediatric Rheumatology, Royal Liverpool Children's Hospital, report a case of Hand-arm vibration syndrome that may be associated with prolonged use of vibrating computer games.</summary>
</entry>
<entry>
<title>Nvidia designing &quot;mystery chip&quot; for Xbox</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22630" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22630</id>
<updated>2000-08-01T16:34:46-07:00</updated>
<published>2000-08-01T16:34:46-07:00</published>
<summary>The graphics chipmaker, already selected to provide the graphics processor for Microsoft's Xbox, also is working on a second, unannounced chip for the gaming console.</summary>
</entry>
<entry>
<title>Microsoft to Spend $500 Million on Xbox Video Game</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/22607" />
<author>
<name>David Intersimone</name>
<uri>http://gp.codegear.com/authors/edit/2.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/22607</id>
<updated>2000-07-28T10:56:21-07:00</updated>
<published>2000-07-28T10:56:21-07:00</published>
<summary>Microsoft Corp. said on Thursday it will spend half a billion dollars to launch its Xbox video game console in what will be its grandest product debut ever as it seeks to unseat Sony Corp. (6758.T) from the top spot in the fast-growing gaming market.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20732" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20732</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>This article explains how to create a simple sprite engine with the VCL.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part I</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20733" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20733</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Draw an image to a specific position and region.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part II</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20734" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20734</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Draw a background image and foreground sprites without flicker.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part III</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20735" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20735</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Allow a transparency color, to show the background around irregular shaped sprites.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part IV</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20736" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20736</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Update sprites to a new locations</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part V</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20737" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20737</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Run through a series of images that comprise an animation cycle.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Part VI</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20738" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20738</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Provide clipping against the playing area and other sprites.</summary>
</entry>
<entry>
<title>A Quick and Dirty VCL Sprite Engine - Conclusion</title>
<link rel="alternate" type="text/html" href="http://edn.embarcadero.com/article/20739" />
<author>
<name>John Ray Thomas</name>
<uri>http://gp.codegear.com/authors/edit/74.aspx</uri>
</author>
<id>http://edn.embarcadero.com/article/20739</id>
<updated>2000-02-04T00:00:00-08:00</updated>
<published>2000-02-04T00:00:00-08:00</published>
<summary>Bringing it all together</summary>
</entry>
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