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7 Oct 1999
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DirectX and Delphi 5
Updating Delphi 3 and 4 Projects to Use Delphi 5. The emphasis is on the DirectX header translations.
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Charles Calvert
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Article
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18 Oct 1999
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Delphi Game Links
Links to sites of interest for Delphi game programmers
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Charles Calvert
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Article
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18 Oct 1999
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Delphi Multimedia and Graphics Neighborhood Overview
This article provides an introduction to the Delphi Multimedia and Graphics neighborhood
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Charles Calvert
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Article
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25 Oct 1999
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DelphiX Tutorial
A Tutorial on the popular DelphiX components. These components help you use the DirectX APIs.
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Charles Calvert
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Article
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25 Oct 1999
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Charlie Calvert's Notes for his Direct3D Talk
Here are the notes for the Direct3D talk I made in 1998 and 1999
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Charles Calvert
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Article
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6 Dec 1999
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A Multimedia Assembly Line Part I: Enhancing a Delphi Expert
The first installment of a two-part series begins with an overview of the expert and the sound-playing capabilities it supports and how that functionality is implemented in the expert and the components it produces.
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David Intersimone
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Article
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6 Dec 1999
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A Multimedia Assembly Line: Part II Generating a Component
In part II the author takes a detailed look at the code-generating engine.
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David Intersimone
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Article
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5 Feb 2000
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Flame Game Contest Update
The entries for the flame contest have now all been submitted. Come take a look at the great work community members have done!
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Charles Calvert
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Article
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10 Feb 2000
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Flame Contest Winners
Here are the winners of the January Game Contest to create the best animated flame using our Delphi, C++ and Java compilers.
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Charles Calvert
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Article
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15 Jul 2000
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Winners of the March/April Programming Contest
Here are the winners of the fractal and web programming contests for March and April
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Charles Calvert
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Article
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28 Jul 2000
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Microsoft to Spend $500 Million on Xbox Video Game
Microsoft Corp. said on Thursday it will spend half a billion dollars to launch its Xbox video game console in what will be its grandest product debut ever as it seeks to unseat Sony Corp. (6758.T) from the top spot in the fast-growing gaming market.
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David Intersimone
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Article
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1 Aug 2000
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Nvidia designing "mystery chip" for Xbox
The graphics chipmaker, already selected to provide the graphics processor for Microsoft's Xbox, also is working on a second, unannounced chip for the gaming console.
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David Intersimone
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Article
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11 Sep 2000
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DelphiX game tutorial one
Creating an isometric tiling engine.
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Michael Dundee
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Article
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1 Feb 2002
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Hand-arm vibration syndrome and vibrating computer games.
In a letter to the Brittish Medical Journal, doctors at the Department of Paediatric Rheumatology, Royal Liverpool Children's Hospital, report a case of Hand-arm vibration syndrome that may be associated with prolonged use of vibrating computer games.
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David Intersimone
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Article
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12 Dec 2002
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Quake2.exe has been fully converted to Delphi source code from the original C sources.
The Quake II to Delphi Conversion Team is proud to announce that an important milestone has been reached.
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David Intersimone
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Article
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25 Aug 2009
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3D Scanning - A New View On Things
3D scanning is the art of converting the geometric essence of tangible objects and or scenes into numerical data. Like most other vision technologies have done in the past, the impact of 3D scanning on business, industry and society can be profound. This article provides a brief overview on 3D scanning technology as well as an introduction to a new 3D scanner application called GRASP that was created with Delphi.
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B.J. Rao
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Article
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19 Oct 2009
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Fast Graphic Deformation Using Scanlines
Article from the October 2009 issue of Blaise Pascal Magazine
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Tim DelChiaro
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Article
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7 Dec 2011
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FireMonkey Dathox Demo
FireMonkey character in a Delphi XE2 FireMonkey 3D application with shaders
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Pawel Glowacki
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Article
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27 Jan 2012
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Visualizing mathematical functions by generating custom meshes using FireMonkey
This article discusses how you can generate your own 3-dimensional mesh for visualizing mathematical functions using Delphi XE2 and FireMonkey.
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Anders Ohlsson
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Article
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30 Jan 2012
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Visualizing wave interference using FireMonkey
This article discusses how you can generate your own dynamic 3-dimensional mesh for visualizing wave interference using Delphi XE2 and FireMonkey.
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Anders Ohlsson
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Article
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