By: Mat Duafala
Abstract: How many matrixes am I guaranteed to have in an OpenGL implementation?
How many matrixes am I guaranteed to have in an OpenGL implementation?
In any OpenGL implementation you are guaranteed to have at least 32-entry modelview matrix stack, a 2-entry projection matrix stack, and a 2-entry texture matrix stack. You may have many more to play with, but you can only be guaranteed that many.
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