31 C++Builder XE3 videos in January 2013

By: David Intersimone

Abstract: This article contains the date, topics, short descriptions, blog post URLs, YouTube links, and video download links for the David I's 31 C++ videos in January 2013 series.

Here are the dates, topics, short descriptions, blog post URLs, YouTube video links and video download URLs for the David I “31 C++ videos in January 2013” series. You can find the complete January 2013 calendar at http://www.embarcadero.com/products/cbuilder/how-to-create-software-applications

    January 1 - Your first Multi-Platform C++ app

In this first video you will learn how to create a simple FireMonkey application and compile and run it on Windows and Macintosh.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/01/42280

Watch on YouTube: http://www.youtube.com/watch?v=OVkv8ROW2xk

Download: http://cc.embarcadero.com/item/29259

    January 2 - Using C++ FireMonkey Anchors and Layouts

In the second video you will learn how to use the Anchors properties and Layout components (TScaledLayout, TFlowLayout and TGridLayout) in the forms designer for your C++ FireMonkey applications.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/02/42286

Watch on YouTube: http://www.youtube.com/watch?v=5eYct7K2DwU

Download: http://cc.embarcadero.com/item/29260

    January 3 - Adding Actions and Gestures to a C++ FireMonkey App

In the third video you will learn how to add Actions and Gestures to an existing C++ FireMonkey sample application, FireFlow, using the TActionList and TGestureManager components and a few additional lines of C++ code.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/03/42292

Watch on YouTube: http://www.youtube.com/watch?v=jnwAKbSudbo

Download: http://cc.embarcadero.com/item/29261

    January 4 - Working with C++ FireMonkey Devices and Sensors

In the fourth video you will learn how to use the new Devices and Sensors support in your C++ FireMonkey applications. Device support is included for audio and video devices. Sensor support is included for Motion, Location and other hardware and software sensors.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/04/42299

Watch on YouTube: http://www.youtube.com/watch?v=KeE5fPvBefk

Download: http://cc.embarcadero.com/item/29262

    January 5 - Using the Metropolis UI in Existing C++ VCL and FireMonkey Apps

In the fifth video you will learn how to take your existing C++ VCL and FireMonkey applications and convert them to use the new Metropolis UI with its set of features that produce applications compatible with the look and feel of the Microsoft® Windows 8 user interface.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/05/42303

Watch on YouTube: http://www.youtube.com/watch?v=he39wfgcSA4

Download: http://cc.embarcadero.com/item/29263

    January 6 - Your first Dataset C++ FireMonkey application using ClientDataSet

In the sixth video you will learn how to build your first C++ FireMonkey application that connects to a data set using the TClientDataSet component. You will also see how to use the new Visual Live Bindings Wizard and Designer to add UI components to your application and bind them to the dataset columns.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/07/42307

Watch on YouTube: http://www.youtube.com/watch?v=uvnU3ZwMHE4

Download: http://cc.embarcadero.com/item/29266

    January 7 - Your first SQL Database C++ FireMonkey application using InterBase Express

In the seventh video you will learn how to build a C++ FireMonkey application that connects to an InterBase SQL database server using the InterBase Express components.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/07/42313

Watch on YouTube: http://www.youtube.com/watch?v=wCHd31-EElI

Download: http://cc.embarcadero.com/item/29267

    January 8 - Your first SQL Database C++ FireMonkey application using dbExpress

In this eighth video you will learn how to build a C++ FireMonkey multi-platform database client application using the dbExpress components, TDataSetProvider, and TClientDataSet to allow database updates to be sent back to the SQL database.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/08/42320

Watch on YouTube: http://www.youtube.com/watch?v=ljdo0yUNVmA

Download: http://cc.embarcadero.com/item/29268

    January 9 - Playing HD Video and Capturing Video bitmaps on Windows and Mac using C++Builder XE3

In this ninth video you will learn how to add audio and video support, play HD video movies and capture video bitmaps on Windows and Mac using C++Builder XE3 and FireMonkey. You’ll learn how to use the TMediaPlayer and TMediaPlayerControl components, the TMediaCodecManager class, and the TVideoCaptureDevice class.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/09/42329

Watch on YouTube: http://www.youtube.com/watch?v=ccZP1HqgIJg

Download: http://cc.embarcadero.com/item/29269

    January 10 - Playing and Capturing Audio on Windows and Mac using C++Builder XE3

In this tenth video you will learn how to play and capture audio on Windows and Mac using C++Builder XE3 and FireMonkey.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/15/42339

Watch on YouTube: http://www.youtube.com/watch?v=Ep90JT6Qhkc

Download: http://cc.embarcadero.com/item/29275

    January 11 - Capturing bitmaps from two video cameras on Windows and Mac using C++Builder XE3

In this eleventh video you will learn how to control the cameras and capture bitmaps from a computer that has two video cameras on a computer running Windows and Mac using C++Builder XE3 and FireMonkey.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/15/42344

Watch on YouTube: http://www.youtube.com/watch?v=bE0tYmxSDow

Download: http://cc.embarcadero.com/item/29279

    January 12 - Using Platform Services and OS info in your C++Builder XE3 Windows and Mac apps

In this twelfth video you will learn how use FireMonkey 2’s new Platform Services interfaces and TOSVersion (operating system information) in order to determine the services that are available on the run-time platform, and also to enable and use those services in your application running on Windows and Mac (and other devices in the future) using C++Builder XE3.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/16/42349

Watch on YouTube: http://www.youtube.com/watch?v=8E48Ao4s6w8

Download: http://cc.embarcadero.com/item/29280

    January 13 - Using the Motion and Location Sensor components with C++Builder XE3

In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location enable your C++Builder XE3 and FireMonkey applications.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/16/42353

Watch on YouTube: http://www.youtube.com/watch?v=MQXilVTWOhY

Download: http://cc.embarcadero.com/item/29281

    January 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps

In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components with C++Builder XE3 and FireMonkey. Image effects can be used if you have a GPU and drivers for Windows and Mac.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/23/42362

Watch on YouTube: http://www.youtube.com/watch?v=t4M4ukTVFU0

Download: http://cc.embarcadero.com/item/29287

    January 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app

In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. There are many 3D scene, layer, shape and material components you can use to build stunning 3D applications. In this first 3D app you will learn how to put 3D shapes onto the 3D form, add color material source, manipulate the locations and rotations and work with the design time camera and add your own TCamera.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/24/42371

Watch on YouTube: http://www.youtube.com/watch?v=SKl80RD28Tc

Download: http://cc.embarcadero.com/item/29290

    January 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps

In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop applications. Using TLayer3D you can place the visual HD controls like TButton, TCheckBox, etc. You will also learn how to use Texture Material Sources.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/24/42377

Watch on YouTube: http://www.youtube.com/watch?v=UBa5WTd8ehM

Download: http://cc.embarcadero.com/item/29295

    January 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps

In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and Mac HD applications using the ViewPort3D and TLight components.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/24/42386

Watch on YouTube: http://www.youtube.com/watch?v=QJjCTiZeZaU

Download: http://cc.embarcadero.com/item/29296

    January 18 - Building C++ and FireMonkey SQLite Database Apps

In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your C++Builder XE3 and FireMonkey Windows and Mac HD applications

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/28/42401

Watch on YouTube: http://www.youtube.com/watch?v=5glYeApFn0k

Download: http://cc.embarcadero.com/item/29298

    January 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps

In this nineteenth video you will learn how to use the FireMonkey image effect filters to apply filters to bitmaps and get the resulting bitmap using the filter’s Input and Output properties.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/28/42408

Watch on YouTube: http://www.youtube.com/watch?v=FKHURvN-utA

Download: http://cc.embarcadero.com/item/29299

    January 20 - Your first C++11 applications using the C++Builder 64-bit compiler

In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit compiler for Windows.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/28/42413

Watch on YouTube: http://www.youtube.com/watch?v=1syKYgDIN9E

Download: http://cc.embarcadero.com/item/29300

    January 21 - Using the Boost C++11 Algorithms Library with the C++Builder 64-bit compiler

In this twenty-first video you will learn how to use the Boost C++ Algorithm Library’s C++11 algorithms using the new C++Builder 64-bit compiler for Windows.

Blog Post: http://blogs.embarcadero.com/davidi/2013/01/28/42419

Watch on YouTube: http://www.youtube.com/watch?v=czY_MErmA8U

Download: http://cc.embarcadero.com/item/29301

    January 22 - Adding Inline Assembler to your C++Builder 64-bit applications

In this twenty-second video you will learn how to include inline assembly language code using the C++Builder 64-bit compiler for Windows.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42436

Watch on YouTube: http://www.youtube.com/watch?v=9hhGMzxpJyE

Download: http://cc.embarcadero.com/item/29304

    January 23 - Multilingual C++Builder FireMonkey applications using the TLang component

In this twenty-third video you will learn how localize the strings used in your FireMonkey applications and use the TLang component to switch the strings (automatically or under program control) for the locale where the program is running.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42442

Watch on YouTube: http://www.youtube.com/watch?v=6jwHOA9JKSg

Download: http://cc.embarcadero.com/item/29305

    January 24 - Using LiveBindings and the TMS Software FireMonkey Grid in your C++ apps

In this twenty-fourth video you will see how easy it is to use LiveBindings to add the TMS Software FireMonkey Grid into your C++Builder XE3 applications.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42447

Watch on YouTube: http://www.youtube.com/watch?v=bZxAt3gFpj4

Download: http://cc.embarcadero.com/item/29306

    January 25 - Combining Live Bindings and Actions in your C++Builder Windows and Mac apps

In this twenty-fifth video I show you how to use LiveBindings and Action Lists in your C++Builder FireMonkey database applications.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42453

Watch on YouTube: http://www.youtube.com/watch?v=P3f9clRBfW8

Download: http://cc.embarcadero.com/item/29307

    January 26 - Building your C++ application UI with a PrototypeBindSource and a DataSet

In this twenty-sixth video you’ll learn how to start building your C++Builder database application using a LiveBindings TPrototypeBindSource and replace it with a real database.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42466

Watch on YouTube: http://www.youtube.com/watch?v=Qc5J7sBLpuQ

Download: http://cc.embarcadero.com/item/29308

    January 27 - Building C++ database apps using InterBase XE3 ToGo

In this twenty-seventh video you’ll learn how to build and deploy a C++Builder master/detail database application using the InterBase XE3 ToGo edition.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/02/42472

Watch on YouTube: http://www.youtube.com/watch?v=HOJXDnNFl-A

Download: http://cc.embarcadero.com/item/29309

    January 28 - Building, installing and using a C++Builder 64-bit InterBase UDF

In this twenty-eight video you’ll learn how to build, install and use an InterBase 64-bit UDF (user defined function) built with the C++Builder 64-bit compiler for Windows.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/03/42478

Watch on YouTube: http://www.youtube.com/watch?v=asVIl1ttLUk

Download: http://cc.embarcadero.com/item/29310

    January 29 - Working with 3D models in your C++Builder Windows and Mac Apps

In this twenty-ninth video you’ll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII Scene Export ASE) in your HD and 3D Windows (Win32/Win64) and Mac OS X applications using the TModel3D component.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/03/42486

Watch on YouTube: http://www.youtube.com/watch?v=A39ucuECCRM

Download: http://cc.embarcadero.com/Item/29311

    January 30 - Building your first multi-tier DataSnap app using C++Builder XE3

In this thirtieth video you’ll learn how to build your first Multi-Tier C++ application using C++Builder XE3 and DataSnap.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/03/42490

Watch on YouTube: http://www.youtube.com/watch?v=K8j39gGxGwc

Download: http://cc.embarcadero.com/item/29312

    January 31 - Building a C++ multi-tier master/detail Customer and Sales database app

In this thirty-first video you’ll learn how to build a multi-tier, master/detail customer and sales C++ database application using C++Builder XE3 and DataSnap.

Blog Post: http://blogs.embarcadero.com/davidi/2013/02/03/42498

Watch on YouTube: http://www.youtube.com/watch?v=a3J_XMT2wzU

Download: http://cc.embarcadero.com/item/29313



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