A Quick and Dirty VCL Sprite Engine - Conclusion

By: John Ray Thomas

Abstract: Bringing it all together

As you can see, the VCL graphics classes can be used to put together a decent sprite engine with little effort. These techniques can easily be extended to support tiling engines or scrolling backgrounds.

A future article will use this sprite engine to make a simple tank game and will discuss things like, the game loop, clipping against other sprites, and scoring. Stay tuned.

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